The race towards developing technologies, systems and management models to support organization development, leadership and prosperity created a complexity hard to manage within the existing workforce, especially in the developed world.
The need for simplicity, mobility and accessibility were the major drivers towards creating a new discipline that can make technology ‘gamified’ for it to be used in a secure and controlled environment by everyone. Gamification can be seen as a new element in the technological revolution that can change the way people interact with technology and the way technology gets integrated with the current needs of the global economy and society.
Gamification is not about making games, but a new culture driven by motivation and activation factors towards moving the gaming experience in the industry. This paper attempts to identify the role of gamification in the global economy, redefine the gamification concept under new uses of game technologies and indicate its significant impact in modern organizational management.
INTRODUCTION: CONTINUOUS REVOLUTIONS
The Industrial Revolution marks a major turning point in history; almost every aspect of daily life was influenced in some way by it. Economists say that the major impact of the Industrial Revolution was that the standard of living for the general population began to increase consistently for the first time in history, although others have said that it didn’t begin to meaningfully improve until the late 19th to mid-20th century.
After the initial revolution, a second revolution gradually grew that included chemicals, most notably petroleum (refining and distribution), and, in the 20th century, the automotive industries developed, marking a transition of technological leadership from Britain to the United States and Germany. A third revolution began with electricity and electrification, and the introduction of hydroelectric power generation in the Alps enabled the rapid industrialization of coaldeprived…