Skip to main content
Author thumbnail
Author(s): Jonathan McCurdy, President of GlobalSim

As a long-time player in the simulation industry, we at GlobalSim have evaluated numerous VR technologies over the years. We never felt the technology was ready to provide effective simulation training at a cost that could be accepted in the Port and Maritime industry. Over the last year, we finally saw advances in the technology that changed everything. We felt like the technology finally came to the point where we could create cost effective, high fidelity VR training systems.

GAINING CONFIDENCE IN VR

Virtual Reality has been around for years, but it hasn’t been broadly utilized in simulation training for many reasons. The cost was astronomical, the headsets were too heavy, the image quality was poor, and the video update rates were slow. Not to mention the motion sickness for the user. Today everything has changed. We have entered a new era of immersive head mounted display technology. High-end graphics cards and the continued miniaturization of electronics and displays have made this revolution possible. The New VR systems are cost effective, relatively light, and the image quality and speed are phenomenal. This technology will continue to influence simulations based training for many years.
 


Featured in the Edition:

The Automation, Training & Simulation Issue

PTI Edition 73 • Digital & Print
The Automation, Training and Simulation Issue delves deeply into the world of port and terminal operations and its digitalization. Digitalization has myriad benefits and these are not just limited to the productivity gains and environmental efficiency, benefits also mean a revolution in the way we carry out training.